In early 2025, a highly anticipated project was on the verge of reshaping one of the most cherished action-RPGs of the modern era. Bloodborne, FromSoftware’s 2015 gothic classic that helped define the “Soulslike” genre, was reportedly poised for a high-profile remake by Sony’s premier remaster studio, Bluepoint Games.
But in an unexpected twist, the remake never advanced beyond proposal — not because of finances, public demand, or Sony’s reluctance, but because FromSoftware itself said no.
After Sony acquired Bluepoint in 2021, the studio became a beacon of high-quality remakes, delivering acclaimed updates of Demon’s Souls and Shadow of the Colossus. Given that pedigree, both gamers and industry observers assumed Bluepoint would naturally helm a Bloodborne remake.
That assumption seemed validated when Bluepoint pitched the idea to Sony in early 2025, shortly after its own live-service God of War project was canceled.
According to reporting from Bloomberg and corroborated across several outlets, the pitch initially drew positive internal reception from Sony; analysts believed “the numbers made sense” for a remake. But the project stalled when FromSoftware — the original developer and creative custodian of Bloodborne — declined to endorse it.

Sony owns the Bloodborne intellectual property, yet respected FromSoftware’s decision not to proceed. Industry insiders suggest this may stem from the deep personal connection between the studio and its director, Hidetaka Miyazaki.
Former PlayStation executive Shuhei Yoshida has theorized that Miyazaki’s fondness for the original and his desire not to have “anyone else touch it” influenced the stance, even if he lacks the bandwidth to lead a remake himself.
FromSoftware’s insistence has broader implications than just one pitch. It reflects a more conservative philosophy on legacy IP stewardship. While remakes can generate substantial revenue and introduce titles to new audiences, handing creative control to external teams — even trusted ones like Bluepoint — carries risks of diluting artistic vision.
The failed Bloodborne remake was not an isolated disappointment. Bluepoint spent much of 2025 pitching other projects — from updated versions of Shadow of the Colossus to potential spin-offs in other PlayStation franchises — all without success. As years of relentless pitching yielded no greenlights, internal confidence waned. In February 2026, Sony announced Bluepoint would close in March, citing challenges in finding viable future projects and the evolving landscape of game development.

For many fans, the optics are frustrating: fan projects have been shut down by Sony’s IP lawyers, even as official efforts stall. Yet even if Sony had pushed ahead without FromSoftware’s blessing, any remake risked fan backlash if it strayed from the tone and technical nuance of the original — a delicate balance that Bluepoint had previously managed with Demon’s Souls.
With Bluepoint gone and FromSoftware still protective of its most revered works, the prospect of an official Bloodborne remake feels distant, not dead. FromSoftware’s own future lineup — including the looming Elden Ring expansions and new IP — may eventually free up creative resources for revisiting Bloodborne. But for now, the decision underscores how creative rights and institutional respect can outweigh commercial calculus in the games industry.
No remake project has been announced, and the legacy of Bloodborne remains on PS4 and in the creative efforts of its community. Whether this will still change remains one of the gaming sphere’s most compelling open questions.
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