For nearly a decade, Amazon has poured billions into establishing its presence in the gaming world, launching ambitious titles, new platforms, and bold experiments. Yet despite its massive resources and global reach, the company’s vision never quite matched its execution.
Now, recent revelations have shed light on what may have been the biggest miscalculation in Amazon’s gaming history.
Amazon’s gaming division is facing a complete breakdown after years of failed ventures and canceled projects, with New World now marking the final chapter in its troubled history.
What has truly shocked the public, however, is the recent revelation that these efforts were all part of a long-running Amazon Steam competition — a secret mission to rival Valve’s PC gaming that most players never even knew existed.
Importance: The failed Amazon Steam competition shows that even major tech giants can’t buy their way into gaming dominance, proving innovation and player trust matter more than money.

Amazon’s Big Launch, Bigger Failures
The downfall of Amazon’s game business traces back to its ambitious 2016 debut, when the company unveiled Breakaway, Crucible, and New World as part of a grand plan to dominate the industry.
Yet one by one, these projects collapsed — Breakaway was scrapped after a poor alpha reception, Crucible was “unreleased” shortly after launch, and New World, despite modest success, has now ended active development following massive layoffs.
Amazon’s Secret Plan To Disrupt Steam
According to former Prime Gaming VP Ethan Evans, Amazon’s real goal during this 15-year journey was to disrupt Steam’s dominance — an internal Amazon Steam competition fueled by confidence, cash, and a belief that sheer size could sway gamers.

However, Evans later admitted the company misread the market, overestimated its brand power, and failed to understand player loyalty to existing ecosystems. In the end, Steam continued to thrive while Amazon’s dream of becoming a gaming powerhouse quietly collapsed under its own ambition.
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