Medium-Rare Games has confirmed that Dungeon Automata, previously known as Algolemeth, will launch for PC via Steam on January 26, 2027. The dungeon-crawling RPG combines automated exploration, programmable party behavior and strategic combat, allowing players to create instructions that determine how their characters navigate dangerous environments.
The release date was confirmed in a November 13 announcement from developer Iizuka of Medium-Rare Games, who also acknowledged that development had taken longer than expected. The game was previously targeting a 2026 release, but improvements based on player feedback from its playable demo pushed the launch into early 2027.
Dungeon Automata differs from traditional dungeon crawlers by placing players in charge of designing their party’s behavior rather than directly controlling every action. Its visual node-based programming system lets players establish instructions for golems, which then independently explore dungeons, encounter enemies and execute their assigned commands.

The game takes place in the fantasy world of Syntaxia, where monsters have emerged around the Tower of Corruption. Players use alchemy to assemble a party of golems and send them into the tower’s labyrinth, adjusting their programming to overcome increasingly complex challenges.
Each handcrafted dungeon level introduces obstacles that require different strategies, including traps, enemy encounters and bosses. Once exploration begins, the golems operate autonomously, leaving players to observe their performance and identify weaknesses in their existing instructions.
Progression involves collecting catalysts that improve golems’ physical capabilities and acquiring additional programming nodes that expand their available actions and targeting logic. Players can also customize their party with discovered components, allowing different combinations of abilities and automated behavior.
The central gameplay loop revolves around experimentation. Players analyze unsuccessful attempts, modify their golems’ instructions and repeat dungeon expeditions until their programmed strategies can handle the challenges ahead.
Dungeon Automata also features handcrafted 8-bit pixel art and a soundtrack composed by Yuzo Koshiro, whose work includes music for several classic console games. The soundtrack uses FM synthesis to complement the game’s retro-inspired presentation.
The project originally carried the name Algolemeth before Medium-Rare Games announced a publishing partnership with Raw Fury in September 2026. Raw Fury joined Kakehashi Games as a co-publisher, with Dungeon Automata adopted as the title for international markets. Algolemeth remains the name primarily associated with the Japanese release.
The September announcement also introduced a publicly available Steam demo, giving PC players an opportunity to experiment with the game’s automated programming systems before launch. Medium-Rare Games subsequently used feedback from the demo to refine the experience.
In the latest development update, Iizuka explained that these improvements contributed to the missed 2026 release window. The developer said the team is completing its final adjustments ahead of the newly confirmed January launch.
Dungeon Automata will support seven interface languages: English, Japanese, French, German, Spanish, Korean and Simplified Chinese. Its Steam listing also confirms controller support, while Steam Deck compatibility has not yet been verified.
The game joins several independently developed PC releases scheduled for January 2027, including Skill Eater, a turn-based roguelite featuring ability-stealing mechanics, and Hellforged, which enters Steam Early Access on January 18.
Dungeon Automata is scheduled to release on January 26, 2027, for Windows PC through Steam. A free demo is currently available, while pricing for the full game has not been announced.
