In a major shakeup at Cloud Chamber—the 2K studio developing the next BioShock—Take-Two Interactive has replaced its top leaders after an internal review reportedly judged the project inadequate. According to Bloomberg, the game’s narrative was identified as especially underwhelming, and the leadership overhaul marks a significant course correction.
Studio head Kelley Gilmore has reportedly been removed from her role, while creative director Hogarth de la Plante has been reassigned to a publishing position. De la Plante previously worked on the original BioShock in several roles, including level design and art. These leadership changes are said to stem from complaints from 2K executives about the direction of the sequel.
One major point of concern during the review was the game’s story—lauded as the soul of the BioShock franchise yet now deemed lacking. According to sources, the narrative will undergo an extensive overhaul in the coming months.

In the wake of the shakeup, Cloud Chamber employees were informed they must become “more agile and efficient,” leading some to fear possible layoffs. Meanwhile, 2K has tried to reassure fans and staff alike. In an official response, the publisher stated:
“We are working hard to set BioShock up for the best possible future… we have a good game, but we are committed to delivering a great one.”
Compounding the uncertainty, it has emerged that a planned remake of the original BioShock was quietly cancelled earlier this year. This decision leaves fans without a fallback title, and with BioShock 4 still without a release date, the outlook feels precarious.
It’s worth noting that BioShock 4 has been officially in development since 2019, but Bloomberg sources trace its turbulent journey back much further. Multiple restarts, creative shifts, and strategic reboots have occurred over the last six years. Despite hiring top-tier talent and claiming to ramp up production in recent LinkedIn posts, the project has yet to reveal meaningful updates.

The broader context adds pressure—BioShock Infinite, released in 2013, remains the last entry in the franchise, and original series architect Ken Levine is entirely absent from the project. Levine has since founded Ghost Story Games and is working on Judas, which many see as a spiritual successor.
Moving forward, 2K appears determined to turn things around. But between leadership turnover, narrative reboots, and a cancelled remake, fans are once again bracing for a long wait before BioShock 4 delivers on its immense promise.
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