Grand Theft Auto VI will feature a far greater emphasis on enterable buildings, with Rockstar North’s Rob Nelson describing the number of accessible interiors as “enormous.”
The confirmation comes from a new interview and hands-off preview published by French outlet TROISCOULEURS, which visited Rockstar North in Edinburgh and spent close to an hour watching Nelson explore GTA VI directly.
During the demonstration, the outlet asked Nelson specifically about buildings after seeing the scale of Vice City and the surrounding areas. Nelson said players will be able to enter “a lot” of buildings before emphasizing that the overall number is enormous.
Rockstar did not provide an exact figure or percentage, so longstanding online claims that GTA VI will contain hundreds of enterable interiors remain unverified.
The important distinction is that Rockstar itself has now confirmed the scale of interior access in broader terms.
That is significant because enterable buildings have been one of the most persistent points of speculation surrounding GTA VI. Previous trailers and screenshots have shown detailed locations including apartments, stores, nightclubs, gyms and other indoor spaces, but simply showing an interior does not necessarily confirm that it can be freely accessed during open-world gameplay.
TROISCOULEURS’ demonstration provides much stronger evidence.
During the session, Nelson reportedly moved through multiple parts of the world, including Jason’s apartment, a gas station and other businesses, while demonstrating activities and systems without presenting them as isolated cutscenes.
One sequence involved entering a gas station and robbing the cashier. The preview also described visits to locations such as a barber, alongside transitions between streets, buildings and more enclosed spaces.
Rockstar appears to be placing particular emphasis on making those transitions feel seamless.
Nelson explained elsewhere in the same interview that the studio has spent years reducing the separation between gameplay and cinematics. GTA VI continues that approach, with sequences capable of moving from open environments into hallways, elevators, apartments and other interiors while maintaining player control for portions of the transition.
That philosophy could make buildings more important than simple mission backdrops.
The newly released GTA VI Extended Look has already shown Jason and Lucia spending time inside homes, clubs, businesses and other interior environments, while Rockstar’s latest previews have detailed robbery systems that depend on players interacting with stores and other locations around Leonida.
A larger pool of accessible buildings could therefore support both scripted missions and unscripted open-world activity.
TROISCOULEURS’ preview also reinforces the sheer scale Rockstar is targeting with GTA VI. Nelson said Vice City itself is around twice the size of GTA V’s Los Santos, while the broader game includes numerous smaller cities and urbanized areas outside the main metropolis.
He also confirmed that the world opens up after the early portion of the game in the Keys, allowing players to travel freely across the map.
That makes the interior claim more notable. A larger world does not necessarily create a more detailed one, but Rockstar appears to be expanding both the geographic scale and the number of spaces players can interact with.
The studio has not clarified whether every accessible building will remain open at all times, whether some are mission-specific, or how many will contain unique activities.
For that reason, claims such as “700 enterable interiors” should still be treated as unconfirmed.
What is now directly supported by Rockstar is simpler but still substantial: GTA VI contains a very large number of buildings that players can enter.
Grand Theft Auto VI launches November 19, 2026 for PlayStation 5 and Xbox Series X|S.
With Rockstar now openly describing interior access as enormous, GTA VI appears set to make exploring inside Leonida’s buildings a much larger part of the open-world experience than in GTA V.

