Castlevania: Belmont’s Curse has had its full achievement list surface more than a month before release, revealing a sizeable portion of the game’s boss lineup, ending structure and completion requirements. The list is tied to the game’s official Steam App ID and has since been reproduced by established trophy-tracking outlets, which currently show 30 achievements in total. The data appears to have been exposed through Steam rather than published deliberately by Konami, so players hoping to avoid boss and ending spoilers should be cautious with the full list.
The achievements point to at least 13 major boss encounters. Named objectives require players to defeat the Fallen, Warrior, Prophetess, Builder, Occultist, Shadow, Miser, Brittle King, Temptress, Self and Zealot, while another trophy asks players to survive the Judge’s verdict. The final boss-related entry is considerably less subtle: an achievement titled “Die monster! You don’t belong in this world!” explicitly requires defeating Dracula.
Some of those names may carry more significance for the story than they initially appear to. “Finish Hector’s work” is the achievement tied to defeating the Zealot, a reference likely to draw attention from longtime Castlevania fans because Hector is an established character from Castlevania: Curse of Darkness. The wording does not confirm Hector himself appears in Belmont’s Curse, however, and the achievement alone is not enough to establish how that reference fits into the new game’s narrative.

The list also confirms that Belmont’s Curse has three separate endings. Players can earn “Belmont’s fall” for reaching the bad ending, “The hunt goes on” for the normal ending and “Curse lifted” for the true ending. A separate Perfectionist Hunter achievement requires 100% game completion, suggesting players will need to explore well beyond a straightforward first playthrough to see everything.
Completionists appear to have a substantial checklist ahead of them. Other achievements require finding every weapon, collecting all health and mana upgrades, discovering every clue and activating every Mirror of Life. Players will also need to unlock every blessing for every Arcana, while another achievement rewards finding at least one legendary weapon and a separate objective asks for one weapon from each family.
One of the more demanding requirements is “Dialog Skipper,” which asks players to finish the entire game in under four hours. That achievement effectively confirms Belmont’s Curse has been designed with speedrunning in mind, while the requirement for all three endings and 100% completion gives the trophy list a distinctly replay-focused structure. There are also more playful objectives, including destroying 666 candles and travelling a total distance of 19.86 kilometres.
The achievements provide additional context for systems Konami has already shown publicly. Belmont’s Curse uses Arcana abilities alongside its whip-focused combat, and the surfaced list suggests those powers can be upgraded through a full set of blessings. One trophy also requires killing an enemy with the Fallen’s Arcana spell while having a whip equipped, indicating that defeated bosses may directly contribute to Rose Belmont’s available combat abilities.
Konami has already confirmed that Belmont’s Curse is set in Paris in 1499, 23 years after Castlevania III: Dracula’s Curse, and follows Rose Belmont, daughter of Trevor Belmont. The company has shown the Vampire Killer whip, exploration-heavy traversal and several bosses through trailers, while Castlevania : Belmont’s Curse is also coming to Xbox Game Pass at launch. The newly exposed achievement list goes considerably further by outlining the number of encounters, multiple endings and the scale of its completion requirements.
Castlevania: Belmont’s Curse launches on October 15, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch and PC, with Konami and Evil Empire leading development. Steam lists the title as unreleased and confirms achievement support, while the surfaced trophy set now provides a much clearer picture of how much optional and post-game content players can expect. Konami has not publicly commented on the premature appearance of the achievement data.

