Epic Games has filed a new trademark for “UNREAL MEGAVERSE,” adding fresh evidence that the company is continuing to pursue the Megaverse name across gaming and virtual-world technology. The U.S. application was filed on May 8, 2026, and is owned by Epic Games, Inc. The filing covers a broad range of software and services, including video games, game-development tools, virtual worlds and immersive interactive experiences.
The application is listed by the U.S. Patent and Trademark Office under serial number 99811755 and remains pending. Its goods and services extend well beyond a conventional game title, covering downloadable game software, virtual and augmented reality software, platforms for developing and publishing games, tools for creating interactive experiences, and software for building virtual spaces and online universes. The filing also includes software related to avatars, virtual goods and interactive environments.
The wording is notable because Epic already holds and has previously pursued trademarks using the Megaverse name. Its older “EPIC GAMES MEGAVERSE” application was filed in the United States on December 24, 2021, while related international trademark activity subsequently brought the name into conflict with Megaverse Ltd., a company that owns an earlier UK trademark for “MEGAVERSE.” The dispute resulted in a UK Intellectual Property Office decision in November 2025 that partially upheld Megaverse Ltd.’s opposition to Epic’s application.

That earlier dispute did not end Epic’s use of the broader concept in trademark filings. The new “UNREAL MEGAVERSE” application instead connects the term directly to Unreal-related software and services, with the listed goods including game-engine software, development tools, platforms for creating playable content, and technology for producing 2D and 3D virtual environments. The filing does not, however, establish that Epic has announced a product called Unreal Megaverse or that a specific commercial project is currently in development.
The timing also distinguishes the new application from Epic’s older “EPIC GAMES MEGAVERSE” filing. The 2021 application remains visible in U.S. trademark records, while the newer application uses “UNREAL MEGAVERSE” and was submitted in May 2026. UK trademark records also show the Unreal Megaverse name being pursued by Epic with a priority date tied to the May 8 U.S. filing.
Epic has increasingly positioned Unreal Engine as technology extending beyond traditional game development. The company describes Unreal Engine as a 3D engine used across games as well as film, television, live events, architecture, automotive and simulation, while Fortnite and Epic’s other services form part of a broader digital ecosystem for creators and players. The new filing’s inclusion of virtual worlds, interactive experiences and development platforms therefore fits within several areas of Epic’s existing technology business.
For now, the trademark is evidence of intellectual-property activity rather than confirmation of a new game or platform. Epic has not publicly announced what it intends to do with the Unreal Megaverse name, and a trademark application alone does not guarantee that a product using the mark will be released. What it does establish is that Epic filed a fresh application for the name in 2026, with a scope broad enough to cover games, development technology and virtual-world experiences.
The filing is particularly notable in light of the company’s earlier dispute over “EPIC GAMES MEGAVERSE.” Rather than simply treating the new application as confirmation of a specific upcoming project, the available records support a narrower conclusion: Epic is continuing to seek trademark protection around the Megaverse name, now through an Unreal-branded application with extensive software and virtual-world coverage.

