AMD and Microsoft have confirmed that FidelityFX Super Resolution (FSR) Upscaling 4.1 is coming to Xbox Series X and Series S consoles, bringing AMD’s latest machine learning-powered upscaling technology to current-generation Xbox hardware. The companies also announced that the next-generation Xbox platform, Project Helix, will use a future technology called FSR Diamond.
The announcements were made on October 20, 2026, during an official AMD video presentation featuring AMD executive Jack Huynh and Xbox Chief Technology Officer Scott Van Vliet. The rollout will begin with compatible ROG Xbox Ally handhelds before expanding to Xbox Series X|S consoles, although Microsoft has not announced a console release date.
FSR 4.1 uses machine learning to reconstruct higher-resolution images from lower-resolution rendered frames. The technology is designed to improve visual quality while reducing the rendering workload, potentially allowing supported games to deliver higher frame rates without sacrificing as much image detail.

During AMD’s presentation, Van Vliet confirmed that Microsoft has been working closely with AMD to optimize FSR 4.1 for Xbox hardware. He explained that the technology will give developers another option for balancing graphical performance and image quality across Microsoft’s gaming devices.
The announcement is particularly relevant to Xbox Series X and Series S because both consoles use graphics hardware based on AMD’s RDNA 2 architecture. AMD also expanded FSR 4.1 support to Radeon RX 6000-series graphics cards on October 20, demonstrating that the technology is no longer limited to newer Radeon GPU generations.
However, neither AMD nor Microsoft has confirmed exactly when FSR 4.1 will become available on Xbox Series X|S. The companies have also not provided a list of console games that will support the updated technology.
ASUS has provided a more specific release schedule for its handheld devices. The company confirmed that FSR Upscaling 4.1 will enter preview on October 23, 2026, for the ROG Xbox Ally X and ROG Xbox Ally X20.
Owners of these devices will be able to access the preview through Armoury Crate SE by navigating to Update Center and selecting Preview Updates to install the latest compatible GPU driver. ASUS cautions that preview software may contain bugs or stability problems, with a wider release planned after testing is complete.
On these handhelds, FSR 4.1 uses an optimized machine learning model that ASUS says is less than half the size of the original INT8 model. The smaller model is intended to make the technology more efficient on portable gaming hardware powered by AMD Ryzen AI Z2 Extreme processors.
Players can enable FSR through supported games’ graphics settings after installing the update. ASUS also plans to provide a Command Center toggle allowing users to access FSR 4.1 in older titles that support FSR 3.1 or later. According to the company, this functionality will make AMD’s updated upscaling technology accessible across more than 400 compatible games.
The handheld preview is separate from the planned Xbox Series X|S implementation, and its October 23 release date does not apply to Microsoft’s consoles.
Beyond current Xbox hardware, Microsoft and AMD confirmed that Project Helix will leverage FSR Diamond, a future generation of AMD’s graphics technology.
Project Helix is Microsoft’s upcoming Xbox platform, which the company has positioned as a family of next-generation gaming devices rather than a single console product.
Microsoft previously discussed its AMD partnership at the Game Developers Conference in March 2026, outlining plans to advance rendering and simulation technologies for its next-generation hardware. At the time, the company referred to its future upscaling work as FSR Next.
The latest announcement identifies FSR Diamond as part of that continuing collaboration, although AMD and Microsoft have not disclosed its technical specifications, performance targets or supported features.
FSR 4.1’s expansion also reflects AMD’s broader work on machine learning-based graphics technologies. During its announcement, AMD acknowledged its Project Amethyst collaboration with Sony Interactive Entertainment, which has contributed to upscaling technologies used across Radeon graphics products and PlayStation hardware.
For current Xbox owners, the immediate development is confirmation that FSR 4.1 is being adapted for Xbox Series X|S. Its actual benefits will depend on developer implementations and supported games, with Microsoft yet to establish a release timetable for the consoles.

