Fortis Games, the video game developer and publisher backed by Las Vegas Sands, has reportedly shut down, potentially affecting as many as 440 employees worldwide. The closure was reported on November 10, 2026, with multiple employees publicly confirming that the company has ceased operations and that staff have lost their jobs.
GamesBeat journalist Dean Takahashi broke the news in an exclusive report, citing statements from Fortis Games employees. While the report estimates that up to 440 positions could be affected, the company has not publicly confirmed an exact number of job losses.
Scott Butterworth, Fortis Games’ communications director, confirmed the shutdown in a LinkedIn post, describing the company’s inability to establish a sustainable position in the mobile gaming market. He stated that the closure had abruptly left more than 400 employees without work, including himself.

Pedro Gomes, a concept artist at Fortis Games, also confirmed the company’s closure in a LinkedIn statement reflecting on his five years with the developer. Other employees shared similar accounts of the shutdown.
Gustavo Coronet, who worked in game production at Fortis, attributed the closure to Las Vegas Sands ending its financial support. In his LinkedIn statement, Coronet claimed that the investor had decided to terminate funding and contracts worldwide. Las Vegas Sands has not independently confirmed those details in a public announcement.
Fortis Games was established in 2021 with financial backing from Las Vegas Sands, the casino and hospitality company associated with the Venetian resort in Las Vegas. The developer was led by Steven Chiang, a former Electronic Arts and Warner Bros. Games executive, alongside industry veterans with experience at Zynga and other gaming companies.
The publisher expanded internationally through acquisitions, including Portugal-based Doppio Games, Brazil’s Oktagon Games and Romania’s Metagame. These studios contributed to Fortis’ ambition of developing socially connected gaming experiences, particularly within the mobile and live-service markets.
The company focused on building games designed around long-term player engagement, community interaction and recurring content. Its portfolio included Twilight Towers, Bloom & Breakfast and Mergemon Wilds.
The reported closure follows Fortis Games’ November 4 announcement that its mobile game Twilight Towers would permanently shut down on November 16, 2026.
In that announcement, the development team acknowledged that extensive gameplay changes, redesigned systems and new features had failed to improve player retention enough to sustain the game. Fortis explained that continued development, server operations and player support required ongoing investment that the game could no longer justify.
Twilight Towers was removed from mobile app stores on November 4, with in-app purchases disabled on the same date. Existing players can continue playing until the servers go offline on November 16. Fortis also indicated that player support would remain available through November 30, with recent purchase refund requests handled through the relevant mobile storefronts.
The situation reflects the financial challenges facing studios developing ongoing online games. Another upcoming closure, the November 30 shutdown of Trails of Cold Steel – Northern War, will similarly end access to an existing live-service title.
The shutdown also follows the dissolution of Nagoshi Studio, another development affected by changes in financial backing, although the circumstances behind the two closures differ.
For Fortis Games, the immediate consequences extend beyond Twilight Towers. The company’s international development workforce has been affected, while the future of its remaining games and projects is uncertain.
No comprehensive public statement has established whether any Fortis-owned projects, development assets or acquired studios will continue operating under alternative ownership. The reported shutdown therefore leaves the status of Bloom & Breakfast, Mergemon Wilds and other development work unresolved.
As of November 10, the strongest confirmation of the company-wide closure comes from employees’ public statements and GamesBeat’s reporting. An official announcement detailing the final workforce impact and the future of Fortis Games’ portfolio has not been published.
