Radical Fish Games has unveiled an updated development roadmap for Alabaster Dawn, outlining new weapons, quests, gameplay improvements and story expansions planned through 2027. In a November 14 developer update, the studio confirmed that version 0.2.1 is targeting late 2026, while versions 0.3.0 and 0.4.0 are planned for the first and second quarters of 2027, respectively.
The revised roadmap also brings forward the game’s first major story expansion from version 0.5.0 to 0.4.0. Radical Fish Games explained that the decision reflects player interest in additional story content. The developer has also added a third story-focused update to its longer-term plans, increasing the total number of major updates by one.
Version 0.2.1 will be a smaller content update focused on completing features originally intended for the game’s initial Early Access release. One of its main additions is the full quest surrounding Ronan’s ruined inn, which will introduce new exploration and puzzle content.

The update will also expand Somu’s Dream, the game’s roguelite mode, with another stage based on the Trial of Cryo dungeon introduced in version 0.2.0. Players will gain access to additional Cryo-based powers, while changes to the scoring system will reduce the penalty for abandoning or failing a floor.
Under the revised system, players will lose only the points earned on their current floor rather than receiving a penalty affecting their accumulated score. Previous progress will remain intact, making failed attempts less punishing.
Two additional Cryo Divine Arts are also planned, expanding the element’s abilities across all three execution types. One will be obtainable from a new chest near the end of a dungeon, while another will be associated with an existing challenge quest. Players who have already completed the relevant challenge will automatically receive the latter ability.
Version 0.2.1 will additionally introduce a quest in Lyhamn involving Salmo, who appears interested in teaching protagonist Juno his trade.
The next major update, version 0.3.0, is currently targeting Q1 2027 and will introduce an entirely new area alongside two additional weapon types: Tonfa and Bombs.
Radical Fish Games confirmed that the basic attack combinations for both weapons have already been implemented, although their Combat Arts remain in development. The studio also shared an early gameplay preview demonstrating the new weapons.
Development on the update’s additional environments is progressing, with most maps already blocked out and the team working on their finer details. Version 0.3.0 will also introduce the third Hall of Trials, featuring new puzzle mechanics. The developer showcased an experimental test map containing multiple puzzle elements, emphasizing that the designs remain works in progress.
The most significant change to the roadmap concerns version 0.4.0, tentatively scheduled for Q2 2027. Rather than waiting until version 0.5.0, players will receive the first substantial story expansion earlier in the Early Access development cycle.
This update will introduce narrative content connected to the environments added in versions 0.2.0 and 0.3.0, effectively completing Alabaster Dawn’s first three chapters. The adjustment separates upcoming gameplay-focused additions from the story expansion that will follow them.
The revised schedule gives players three upcoming milestones: a smaller content update before the end of 2026, a major gameplay expansion in early 2027, and additional story chapters later in the first half of 2027. These are development targets rather than guaranteed release dates.
Alabaster Dawn entered Steam Early Access on May 7, 2026. Developed by the studio behind CrossCode, the action RPG combines fast-paced combat, exploration and challenging puzzles in a pixel-art world with 3D environments.
Its ongoing development is part of a broader wave of PC games expanding through Early Access, including Castaway Diary's revised 2027 Early Access roadmap, which similarly outlines planned content milestones.
Radical Fish Games has not announced a final release date for Alabaster Dawn’s version 1.0. For now, the updated roadmap establishes the studio’s next development priorities, with more combat options, exploration challenges and substantial story content scheduled across the coming months.
