Electronic Arts reportedly shut down BioWare and canceled the next Mass Effect game after deciding to prioritize a new Star Wars Battlefront project. According to an October 30 Bloomberg report by journalist Jason Schreier, EA executives considered the Star Wars shooter a less risky investment than continuing development of BioWare’s ambitious role-playing game, particularly as the publisher faces substantial debt following its $55 billion buyout.
The report provides new details about the reasoning behind EA's October 21 decision to close BioWare and cancel the next Mass Effect. While the company previously described the restructuring as an effort to concentrate resources on its strongest opportunities, Bloomberg’s reporting indicates that choosing between two expensive science-fiction projects was a major factor in the studio’s closure.
EA executives reportedly faced a choice between funding the next Mass Effect, also known as Mass Effect Universe, and moving forward with Star Wars Battlefront 3. Both projects were expected to require investments running into hundreds of millions of dollars. Rather than finance both, the publisher reportedly chose the Star Wars project because executives believed it offered more predictable development and commercial prospects.

The decision was particularly significant because the next Battlefront reportedly had not entered development when EA made its choice. Mass Effect, meanwhile, had been announced in 2020 and remained in early development with approximately 50 people at BioWare.
Schreier’s reporting suggests that the financial consequences of EA’s recent acquisition played an important role. The publisher completed its approximately $55 billion privatization in August 2026 through a consortium involving Saudi Arabia’s Public Investment Fund, Silver Lake and Affinity Partners. The transaction left EA carrying approximately $18 billion in debt, increasing the importance of dependable revenue and predictable release schedules.
In comments accompanying his reporting, Schreier explained that a Battlefront project capable of meeting its planned deadlines would be more valuable to a company servicing substantial debt than a sprawling Mass Effect RPG vulnerable to repeated delays. This assessment reflects the reported financial reasoning behind EA’s decision rather than a publicly confirmed projection of either game’s profitability.
BioWare’s development history also reportedly influenced the outcome. Mass Effect Universe remained years away from release despite its earlier announcement, partly because developers had spent considerable time supporting Dragon Age: The Veilguard. Bringing the RPG into full production would have required significantly expanding its development resources.
The studio’s recent commercial performance added further uncertainty. Anthem failed to establish a sustainable audience, Mass Effect: Andromeda received a mixed response, and Dragon Age: The Veilguard fell short of EA’s expectations. These setbacks reportedly weakened the argument for another major investment in BioWare’s traditional single-player RPG development.
Internal leadership changes may also have contributed. Schreier identified former senior studios executive Laura Miele as an important advocate for BioWare and Mass Effect. Her influence reportedly diminished as EA Sports veterans Cam Weber and David Tinson assumed greater responsibility for the publisher’s development strategy.
EA’s official October 21 announcement confirmed that Respawn Entertainment and DICE would collaborate on an unnamed future shooter project. That announcement preceded reports identifying the collaboration as Star Wars Battlefront 3, although EA has not formally announced the game or confirmed its title.
The distinction remains important. Bloomberg’s reporting identifies a new Battlefront as the project EA chose to support, but that does not mean the game is already in full production or has an established release window. Its development schedule, platforms, gameplay features and eventual launch remain unconfirmed.
For Mass Effect fans, the report adds context to a cancellation that has already prompted a substantial community response. A campaign urging EA to preserve the Mass Effect franchise passed 200,000 signatures following BioWare’s closure, reflecting continued interest in the series despite the publisher’s decision.
EA has confirmed the cancellation of the new Mass Effect game and BioWare’s closure, but it has not publicly confirmed that Star Wars Battlefront 3 was the deciding factor. The October 30 findings therefore remain attributed to Bloomberg’s reporting rather than an official explanation from the publisher.
