Behaviour Interactive has issued a public apology following controversy surrounding a Dead by Daylight collaboration with streamer TheBurntPeanut. In a statement published on November 1, 2026, the developer acknowledged that a team member had granted the creator in-game content and currency without obtaining the appropriate approvals. The studio also criticized the employee’s subsequent public conduct and confirmed that it is reviewing its internal procedures.
The controversy began after TheBurntPeanut streamed Dead by Daylight as part of a collaboration with the developer. Some community members criticized Behaviour’s decision to work with the streamer, citing his previous use of offensive language and other controversial remarks.
During the broadcast, TheBurntPeanut acknowledged the backlash and suggested he would accept the criticism directed at the collaboration. However, a Behaviour Interactive employee subsequently responded through the game’s official account in the stream’s chat, indicating that the company could handle the criticism and that the in-game rewards were his to keep.

Those comments intensified the backlash, prompting questions about how the collaboration was approved and whether Behaviour was taking community concerns seriously.
In its November 1 statement, published through the Dead by Daylight Pulse account on X, Behaviour confirmed that the distribution of rewards had bypassed the necessary approval process.
The company explained that granting in-game content to creators is not inherently unusual. Such arrangements can allow creators discovering Dead by Daylight to explore content that would otherwise need to be unlocked through normal gameplay.
However, Behaviour acknowledged that the particular decision involving TheBurntPeanut had not received the required authorization.
The developer also addressed the employee’s response during the broadcast, stating that the individual’s comments and conduct did not reflect Dead by Daylight’s core values.
Behaviour acknowledged that it had mishandled the community’s initial objections. Rather than dismissing concerns raised during the stream, the studio said it should have investigated them.
The company expressed support for community members seeking consistent standards in its creator partnerships, emphasizing that those standards should apply regardless of a creator’s popularity.
At the same time, Behaviour condemned threatening messages directed at its employees and urged people to stop engaging in hostile posts. The studio distinguished legitimate criticism of its decisions from personal threats against staff members.
The developer apologized to the Dead by Daylight community and confirmed that a review of its internal processes had already begun. The stated goal is to prevent similar incidents involving unauthorized decisions and inappropriate public responses.
Behaviour did not announce any specific disciplinary action against the employee involved. It also did not publicly confirm that TheBurntPeanut would be removed from future collaborations or that the content and currency granted during the stream would be revoked.
The announcement generated further discussion among players. Some criticized the apology for failing to identify concrete consequences, while others questioned why the collaboration had become controversial in the first place. Social media users also circulated screenshots from the stream and debated the employee’s involvement.
Although individual employees have been named in online discussions, Behaviour’s official statement did not publicly identify the person responsible. Claims about particular staff members or potential disciplinary measures therefore remain separate from what the developer has confirmed.
The incident raises questions about oversight of creator partnerships in Dead by Daylight, particularly when employees use official communication channels and provide access to in-game rewards. Behaviour’s acknowledgment establishes that its internal approval process was not followed in this case, but the full circumstances behind the decision have not been publicly detailed.
For now, the confirmed corrective measure is an internal procedural review. Behaviour has not provided a timeline for its completion or announced specific changes to its creator collaboration policies.
