QUIET attracted more than 271,000 players during its first Steam playtest, giving LINE Games’ unreleased co-op horror title a substantial audience months before its planned 2027 launch. Figures shared following the test show that 350,403 people registered, while 271,132 ultimately downloaded and participated in the build. LINE Games says players from 148 countries took part before the test concluded on September 14.
The playtest began on August 3 and remained available for roughly six weeks, giving players access to an early version of QUIET’s multiplayer horror concept. Interest accelerated quickly after launch, with LINE Games announcing more than 30,000 participants during the opening days and over 150,000 by mid-August. The final figures therefore show continued growth well beyond the game’s initial surge.
QUIET is a one-to-four-player co-op comedy horror game in which players control alien ducks stranded on Earth after crashing their spacecraft. The group enters a house looking for the components needed to repair its ship, but every movement and sound risks alerting the homeowner. Microphone input is part of the mechanic, meaning talking, footsteps and other noises can directly increase the danger facing the group.

The design puts cooperation at the center of the experience while deliberately encouraging players to turn on one another when things go wrong. Ducks can search the house for useful items, hide from pursuit and even trip teammates to use them as distractions. LINE Games describes the goal as creating unpredictable moments where comedy and horror overlap rather than building a purely serious survival game.
The first playtest also generated significant activity outside the game itself. According to figures shared after the test, more than 800 Twitch broadcasts went live while around 420 additional videos were produced, taking the total amount of recorded and streamed content beyond 1,200 pieces. LINE Games also collected more than 820 responses through its player survey, which it plans to use while refining gameplay and improving optimization.
Player feedback had already resulted in changes while the test was still running. The development team issued updates addressing difficulty, hiding-spot detection and other gameplay systems, while also discussing plans for improved controller support. LINE Games said in August that it was examining feedback from Steam, Discord and player surveys to strengthen both the comedic and horror sides of the experience.
The scale of the playtest is notable because QUIET has not yet reached Early Access or full release. More than a quarter of a million actual participants gives the development team a sizeable amount of behavioral data before launch, while the much larger registration total suggests additional interest beyond those who downloaded the test build. LINE Games said the response demonstrated strong global interest in the project.
The developer is now reviewing data gathered during the test and plans to incorporate feedback into future gameplay improvements and technical optimization. In a post-playtest developer message, the team said development is continuing and indicated that players will get another opportunity to experience the game before release. A smaller demo is currently being prepared, although no date has been announced.
QUIET is listed on Steam for a Q1 2027 release, while LINE Games’ latest announcement describes the broader target as the first half of 2027. The game is currently announced for PC, with Steam and Epic Games Store links available through its official website. No console versions have been confirmed.
With 271,132 people actually participating and more than 350,000 registering for its debut playtest, QUIET has established a sizable pre-release audience for a new horror IP. LINE Games now has several months to turn the feedback and data gathered from that test into the version scheduled to arrive in 2027.

