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    Home » Steam Now Warns Against Buying Digital Games; Says You Don’t Actually Own Them
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    Steam Now Warns Against Buying Digital Games; Says You Don’t Actually Own Them

    Abyan KhanBy Abyan KhanOctober 14, 2024No Comments2 Mins Read
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    The rise of digital-only media in the gaming industry brings significant risks for consumers. Many publishers are pushing for these digital-only releases, and while this shift benefits the publishers, it takes away one of the most important aspects for consumers—ownership.

    Recently, Steam has also updated its checkout process to inform users that they are only purchasing a license to play games, not the games themselves. The message, which now appears when checking out, reads:

    “A purchase of a digital product grants a license for the product on Steam.”

    Importance: While digital games offer various advantages, their drawbacks cannot be overlooked. For a well-balanced gaming environment, it’s important that publishers continue to support both physical and digital media options.

    Steam
    Steam – Checkout

    While this has always been the case for digital storefronts, such disclaimers were typically found buried in terms and conditions pages.

    This update arrives shortly after California Governor Gavin Newsom signed a bill prohibiting digital platforms from using terms like “buy” unless it is made clear that consumers are purchasing a license that could expire at any time.

    California Assembly member Jacqui Irwin emphasized the importance of consumer protections as retailers increasingly move away from physical media. He stated,

    “As retailers continue to pivot away from selling physical media, the need for consumer protections on the purchase of digital media has become increasingly more important.”

    Although the new law currently only applies in California, Steam’s update seems to preempt similar regulations elsewhere as the debate over digital ownership gains traction.

    The Crew 2
    Fans Are Hopeful That The Crew Will Be Brought Back One Day

    Recently, several companies have completely taken games offline, sparking legal questions about the removal of content that consumers had paid for.

    Ubisoft’s handling of The Crew is a notable example. The game was taken offline in April, a year after it was delisted, leaving players without access.

    Earlier this month, Stéphane Beley, senior creative director at developer Ivory Tower, acknowledged consumer concerns and confirmed that offline modes were being explored for both The Crew 2 and The Crew Motorfest to ensure long-term accessibility.

    More News:

    Saudi Arabia Considered Increasing Their Stake In Nintendo

    Ubisoft Might Be Going Private

    Hi-Fi Rush 2 Might Feature A More Open-World Like Experience

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    Abyan Khan
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    Abyan Khan is a dedicated writer and tech enthusiast currently pursuing a Bachelor’s degree in Information Technology. With over 3 years of professional writing experience, he specializes in crafting clear, engaging, and informative content across a range of topics, particularly in the tech and gaming industries. Abyan combines his academic knowledge with real-world insights to deliver articles that are both well-researched and reader-friendly.

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    • The Blood of Dawnwalker Tops Steam Paid Sellers for the WeekSeptember 8, 2026
      The Blood of Dawnwalker ranked first among paid Steam sellers for September 1–8, ahead of Onimusha: Way of the Sword, WARDOGS and Bodycam.
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      Ubisoft and Square Enix games currently show as unsupported in Xbox’s disc-to-digital program, though neither publisher has confirmed a permanent opt-out.
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      FuturLab cancelled a non-PowerWash project in pre-production after costs exceeded expected returns, with seven employees subsequently leaving the studio.
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