Nodding Heads Games has released a new developer commentary gameplay video for Raji: Kaliyuga, offering an extended look at the sequel’s combat, dual-protagonist structure and exploration systems. The three-minute presentation was released as part of Tokyo Game Show 2026 and features commentary from game director Avichal Singh. Raji: Kaliyuga is in development for PlayStation 5, Xbox Series X|S and PC, with no release date announced yet.
The sequel takes place six years after the events of Raji: An Ancient Epic. According to Singh, Mahabalasura has prematurely unsealed the heavens, disrupting the divine balance and plunging the game’s realms into an ongoing war. That larger conflict forms the backdrop for a story built around two playable protagonists rather than focusing exclusively on Raji.
Players will control both Raji, described as a warrior of faith, and Darsh, a dreamwalker with a very different combat style. The game switches between the pair based on story events, while whichever character is not being directly controlled can accompany the other as a companion. This structure allows Nodding Heads to build encounters around two distinct ability sets without requiring players to manually swap characters at all times.

Raji remains a close-range fighter built around acrobatic martial arts and the divine Trishul. The new footage shows attacks of different intensities being combined into strings, while the Trishul can knock enemies backward and create opportunities for quick execution attacks. Raji can also use enemies themselves as part of her movement, including jumping from them into heavier follow-up attacks or launching opponents into the air.
Darsh is designed around ranged combat and Siddhis, supernatural abilities that manipulate forces such as gravity, time and energy. His basic approach revolves around conjuring and throwing orbs that apply the currently selected Siddhi to enemies. Once an enemy is fully tagged, Darsh can trigger the stored effect and unleash a stronger attack capable of affecting multiple targets.
Players can switch Siddhis during combat, creating different combinations depending on how enemies have been marked. Singh highlighted abilities that generate high-damage energy orbs, create gravity-based tornadoes that disable enemies and even summon a black hole. The system appears intended to make Darsh more methodical than Raji, with positioning and ability combinations replacing her faster melee-focused playstyle.
Movement and defense are also being expanded. Rather than relying on a single universal dodge animation, Raji: Kaliyuga gives each protagonist a custom evasion set with its own follow-up attacks and utility. Raji can use sidesteps, flips and dodge rolls, while Darsh performs twirls and rolls that fit his more ranged-oriented style.
That approach reinforces Nodding Heads’ broader shift from the original game’s more distant presentation toward a full third-person action-adventure structure. The new camera places players much closer to both characters and gives combat more visual weight, while exploration now includes platforming, environmental traversal and puzzles. The studio also says certain abilities will specifically bring Raji and Darsh together during exploration, suggesting their relationship will influence gameplay as well as the story.
The footage places Raji: Kaliyuga among several action games using Tokyo Game Show 2026 to show more substantial gameplay systems rather than short cinematic teasers. Recent presentations have similarly detailed mechanics in titles such as Mega Man: Dual Override’s close-range combat systems and Solo Leveling: KARMA’s character and combat mechanics, giving this year’s event a strong focus on playable systems.
Raji: Kaliyuga is currently planned for PS5, Xbox Series X|S and PC through Steam, the Epic Games Store, GOG and Microsoft Store. Nodding Heads Games has not announced a release window, but the new developer commentary provides the clearest look yet at how the sequel is expanding beyond the combat and presentation of Raji: An Ancient Epic.

