Tactical first-person shooter Zero Hour will launch for PlayStation 5 and Xbox Series X|S on December 3, 2026, priced at $24.99. Developer AttritoM7 Productions confirmed the release date on November 12, alongside full cross-platform multiplayer support and six premium weapon cosmetic packs included with both console versions at no additional cost.
The announcement establishes a firm launch date following the game’s previously announced fall 2026 console release window. Zero Hour originally entered Steam Early Access on August 12, 2020, before receiving its full PC release on September 9, 2024. It is also available through the Epic Games Store.
The upcoming console versions will support full cross-play between PlayStation 5, Xbox Series X|S and PC, allowing players across all three platforms to participate in multiplayer sessions together. This means existing PC players will be able to team up with friends purchasing the game on consoles without needing to switch platforms.

Zero Hour supports cooperative operations involving up to 10 players, with missions emphasizing communication, coordinated movement and careful use of equipment. Players can also tackle operations alone with up to nine AI-controlled squadmates.
Competitive multiplayer features five-versus-five tactical engagements across modes including hostage rescue, bomb defusal and deathmatch. Players must manage limited weapons and equipment, with loadout decisions carrying consequences during encounters. A ranking system and competitive leaderboards provide additional progression for PvP participants.
The console editions will include six premium Weapon Aesthetics Packs previously released as paid downloadable content on PC. These are Gold, Platinum, Titanium, Redline, Serpentine and Savanna. All six are included in the $24.99 console purchase price, providing additional weapon customization options without separate DLC purchases.
Set across locations inspired by modern-day Bangladesh, Zero Hour focuses on methodical close-quarters combat rather than fast-paced run-and-gun action. Players can examine mission environments using a planning table before entering buildings, coordinating routes and approaches with teammates.
The game features more than 18 maps, over 23 weapons and 18 tactical utilities. Environmental interactions include functional elevators, destructible lighting arrangements through breaker switches, bulletproof glass and adjustable shutters. Different breaching options, including door rammers, explosives and physical entry techniques, allow teams to approach secured rooms in multiple ways.
Weapon customization includes adjustable sights, rails and foregrips. Additional mechanics require players to monitor ammunition and repack magazines, reinforcing the game’s emphasis on resource management during extended operations.
Zero Hour also includes a K9 companion system. Players begin with a young dog at the training facility and can eventually deploy their canine partner during missions after completing the required progression.
The December 3 release adds another tactical shooter to the year-end console lineup. It arrives one day after The Falconeer: Revolution Remaster's December 2 console launch, although Zero Hour offers a substantially different experience centered on cooperative tactical operations and competitive multiplayer.
The confirmed cross-play functionality is particularly relevant to existing PC owners, as the console launch will expand the platforms available to their multiplayer groups. AttritoM7 Productions previously outlined plans for cross-platform lobby invitations using lobby codes, enabling players on Steam, Epic Games and consoles to connect across supported modes.
Zero Hour launches December 3, 2026, for PlayStation 5 and Xbox Series X|S at $24.99. The console editions will include the six premium weapon cosmetic packs and full cross-platform multiplayer support at launch.
