AMD’s Adrenalin 26.10.1 graphics driver delivers a significant improvement to FSR 4 Frame Generation’s frame pacing on Radeon RX 9000 graphics cards, according to new independent testing published by ComputerBase on November 2, 2026. The improvement targets one of the technology’s most persistent problems: inconsistent frame delivery that can make games appear less smooth despite substantially higher reported frame rates.
ComputerBase examined the updated technology using a Radeon RX 9070 XT across ten games with native FSR 4 Frame Generation support. Its assessment finds that the driver update substantially improves frame pacing, addressing a weakness that previously limited the visual benefits of AMD’s AI-powered frame generation.
The improvement comes from a new driver-assisted presentation system introduced alongside AMD’s FSR SDK 2.4 and Adrenalin 26.10.1, released on October 20.

The change is particularly relevant to Radeon RX 9000 owners because frame generation performance depends on more than the number of frames produced. Those frames must also reach the display at consistent intervals to create visibly smoother motion.
AMD’s New Frame Pacing Changes How Generated Frames Are Displayed
FSR 4 Frame Generation uses machine learning to create an intermediate frame between two traditionally rendered frames. This increases the number of frames displayed without requiring the graphics processor to render every additional frame through the normal graphics pipeline.
However, the technology has previously struggled with uneven frame delivery. ComputerBase found in its earlier testing that the severity varied between games, with some experiencing sufficiently inconsistent pacing that frame generation provided little perceived improvement in smoothness.
AMD’s updated system changes how frames are scheduled for presentation.
With FSR Frame Generation Swapchain 4.0.0, the final timing of frame presentation can be delegated to the Radeon display driver rather than relying on the previous user-mode scheduling approach.
AMD says the mechanism is designed to provide smoother frame delivery while reducing CPU overhead. Its implementation also uses timing calculations that account for fluctuations in frame duration.
The technology is part of the wider AMD FSR SDK 2.4 update, which expanded upscaling support to older Radeon hardware and introduced additional Vulkan capabilities.
Unlike those broader upscaling improvements, the new driver-assisted frame pacing feature has considerably narrower hardware requirements.
Radeon RX 9000 GPUs Are Required
AMD specifies that driver-assisted frame pacing requires a Radeon RX 9000 series graphics card or newer, together with Adrenalin 26.10.1 or a later compatible driver.
The feature uses capabilities associated with AMD’s RDNA 4 architecture and is not available on older RX 7000 or RX 6000 graphics cards.
It also requires a compatible FSR Frame Generation swapchain integration. On DirectX 12, AMD supports automatic driver-side upgrades for games using FSR SDK 2.1 or later, or FSR Frame Generation Swapchain 3.1.6 or later.
Consequently, not every game offering FSR frame generation will automatically benefit from the improved pacing mechanism.
AMD’s documentation identifies several additional conditions for the new presentation path:
– The game must run in exclusive fullscreen or borderless fullscreen covering the display. – VSync must be disabled. – Frame presentation must remain within the monitor’s variable refresh rate (VRR) range. – The game must use a compatible FSR Frame Generation swapchain implementation.
If the requirements are not satisfied, the system falls back to its existing frame pacing method.
AMD recommends Windows 11 with Hardware-accelerated GPU Scheduling enabled for the best results. The new driver-assisted pacing mechanism supports both DirectX 12 and Vulkan.
These requirements mean that simply installing Adrenalin 26.10.1 does not guarantee that every supported game will use the new presentation system.
Frame Pacing Improvements Do Not Eliminate Latency Concerns
The updated technology addresses the regularity of frame presentation rather than eliminating every limitation associated with frame generation.
Frame generation increases the number of displayed frames, but generated frames do not represent additional game simulation or input processing cycles. A higher displayed frame rate therefore does not automatically produce an equivalent reduction in input latency.
AMD also continues to make Anti-Lag 2 optional for FSR Frame Generation integrations. ComputerBase highlights this as an important remaining limitation compared with Nvidia’s approach, which integrates Reflex into its DLSS Frame Generation requirements.
AMD’s SDK documentation additionally distinguishes the recommended minimum base frame rates for its frame generation technologies.
For analytical FSR Frame Generation 3.1.6, AMD recommends at least 60 FPS, while its machine-learning-based FSR Frame Generation 4.0.2 lists 30 FPS as a minimum recommendation based on image quality considerations.
That lower threshold does not mean games generating frames from a 30 FPS base will necessarily deliver the responsiveness of native 60 FPS rendering.
What the Update Means for Radeon Gamers
The new assessment provides independent evidence that AMD has made meaningful progress on a longstanding FSR 4 Frame Generation weakness rather than merely increasing displayed frame rates.
For RX 9000 owners, the practical benefit is potentially more consistent animation in compatible games, particularly where earlier FSR 4 implementations produced uneven frame delivery.
The update also illustrates the distinction between AMD’s expanding software compatibility and the features reserved for its newest architecture. While FSR 4.1.2 has been adapted to Intel Arc GPUs through community modifications, AMD’s new driver-assisted pacing remains officially tied to Radeon RX 9000 hardware or newer.
Adrenalin 26.10.1 is already available, although AMD’s release notes continue to identify some game stability issues involving FSR Frame Generation and application switching.
For users with compatible hardware and games, the new frame pacing mechanism offers a notable improvement to FSR 4’s presentation consistency. Its effectiveness still depends on the game’s integration, driver version and display configuration, making the feature less universal than a conventional driver-level performance improvement.
