Microsoft is reportedly shopping a large package of Xbox-owned franchises to Hollywood, with Halo, World of Warcraft, The Elder Scrolls and Diablo among more than a dozen properties being offered for film and television adaptations.
The report comes from Puck’s Matthew Belloni, who says Xbox has quietly begun pitching studios and streaming companies on what could become a large long-term licensing agreement covering multiple gaming franchises.
According to Belloni, Netflix, Paramount and Universal are among the companies currently looking at the package. None of the three companies commented on the talks, while Microsoft also declined to comment.
The reported deal would go considerably further than licensing a single game for one adaptation.
Belloni says Microsoft wants to package more than a dozen properties together, potentially giving one studio or streamer access to a broad section of Xbox, Bethesda and Activision Blizzard intellectual property.
Halo, World of Warcraft, The Elder Scrolls and Diablo were specifically named in the report, although the full list of franchises included in the discussions has not been disclosed.
Microsoft is also reportedly looking for a significant financial commitment.
One source told Puck that the company wants more than $300 million for a long-term agreement. That asking price has apparently already caused at least one potential partner to hesitate, suggesting negotiations remain at an early stage rather than a deal being close to completion.
The report arrives as Microsoft increasingly looks beyond games when deciding how to use its major franchises.
Xbox already has several adaptations either released or in development. Fallout became a major television hit for Amazon, while A Minecraft Movie was one of the biggest theatrical releases of 2025.
Paramount previously produced two seasons of a live-action Halo series before cancelling it. Puck reports that the adaptation rights have since reverted to Xbox.
Paramount is also developing a Call of Duty movie, while Netflix has a Gears of War film in development and is working on an animated Minecraft series.
That existing slate means some Microsoft properties would likely remain outside any new bulk agreement because their adaptation rights are already committed elsewhere.
Microsoft Gaming leadership has also made clear that the company wants to pursue more adaptations.
Earlier this year, Xbox executives said the company had more than a dozen movie and television projects in various stages of development. CEO Asha Sharma has argued that successful games increasingly operate as broader entertainment properties rather than existing only inside the gaming market.
Microsoft now controls one of the largest collections of major gaming franchises in the industry following its acquisitions of Bethesda parent ZeniMax Media and Activision Blizzard.
Its portfolio includes Halo, Gears of War, Forza, Fallout, The Elder Scrolls, Doom, Call of Duty, Diablo, Warcraft, Overwatch and numerous other properties.
That scale makes the reported Hollywood pitch particularly notable.
Instead of negotiating individual adaptations one franchise at a time, Microsoft appears to be exploring whether a major entertainment company would pay for broader access to several of those brands at once.
A deal of that size could potentially create a steady pipeline of Xbox-based films and television shows under one studio or streaming partner, although Puck’s report does not indicate that any buyer has agreed to Microsoft’s proposed terms.
The discussions also come during a period of restructuring within Microsoft Gaming, with the company continuing to reconsider how it monetizes both its software and intellectual property.
For now, the Hollywood package remains a reported negotiation rather than an announced partnership.
Still, the involvement of Netflix, Paramount and Universal, combined with a reported asking price above $300 million, suggests Microsoft is exploring one of its most ambitious attempts yet to turn Xbox’s gaming library into a broader film and television business.

