CI Games has revealed new combat details for Lords of the Fallen II, confirming nearly 30 distinct weapon movesets, expanded spellcasting options, and significant changes to ranged combat. The upcoming Soulslike action RPG will nearly double the number of weapon movesets available in 2023’s Lords of the Fallen, which featured 15.
The changes were detailed in the November 4, 2026, Steel & Sorcery gameplay breakdown, part of the developer’s ongoing Lifting the Veil series. Chief Creative Officer Ryan Hill and Lead Combat Designer Mike Vermeulen discussed the revised systems alongside Launch Creative Team members Travis “Pastorgainz” Hughlett and Chandler Huddleston.
One of the biggest changes concerns how players combine different weapons during combat. Lords of the Fallen II will allow players to switch between two equipped melee loadouts in the middle of an attack combination without interrupting the sequence. Players can also transition between one-handed and two-handed weapon stances during encounters.

Individual weapon classes will offer different combat options, including repositioning attacks, extended combinations, and area-of-effect strikes. The sequel also introduces counterstrikes and additional boss weapons with unique signature abilities.
The expanded moveset selection is intended to give players more flexibility when approaching different enemy encounters. Rather than treating weapon changes as separate actions between attacks, the revised system allows different equipped weapons to become part of the same offensive sequence.
Another addition is the Quickfire system. Each melee loadout can equip two Quickfire abilities, allowing players to activate spells, ranged attacks, or buffs without leaving their current melee stance. This provides another way to combine different combat styles without repeatedly switching to dedicated equipment modes.
Magic receives substantial changes of its own. Lords of the Fallen II will feature seven schools of magic, with dedicated spellcasting stances designed to preserve player mobility.
Spellcasters can equip up to four spells through a single catalyst and switch to another catalyst to access four additional spells. The system supports immediate spellcasting alongside charged variations, giving players different ways to use their available abilities during combat.
Mana management is also changing. Players will be able to restore mana through the Sanguinarix rather than relying entirely on consumable items. The adjustment gives magic-focused characters another resource-management option during exploration and combat.
Ranged weapons are receiving similar attention. Basic ammunition will be unlimited, removing the need to continually replenish standard projectiles. More powerful ammunition types will remain limited but can be restored at designated locations.
Combined with dedicated ranged combat stances and improved mobility, these changes are designed to make ranged-focused character builds more practical throughout the game.
CI Games has also outlined a change to weapon progression. Players will be able to recover upgrades invested in weapons for a small fee, allowing those resources to be used on different equipment later. This should make experimenting with newly acquired weapons less restrictive than a system in which upgrades remain permanently committed to individual items.
The latest breakdown builds on previously revealed combat improvements, including faster movement, new weapon classes, and executions. CI Games has emphasized greater flexibility between melee attacks, ranged weapons, and spellcasting as a central part of the sequel’s combat design.
The expanded weapon options also place greater emphasis on build customization, a feature shared by other action RPGs such as Phantom Blade Zero, whose combat and weapon systems received praise in early reviews. Lords of the Fallen II approaches that flexibility through interchangeable loadouts, multiple magic catalysts, and dedicated ranged mechanics.
Lords of the Fallen II is currently scheduled for release in the first quarter of 2027. The game is planned for PC through Steam and the Epic Games Store, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with PLAION handling physical distribution.
CI Games has not announced a specific launch date within that release window.
