NVIDIA has confirmed that War Thunder and Where Winds Meet are receiving DLSS 5 with 3D-Guided Neural Rendering later this month. War Thunder will introduce the technology through its mid-November Eagle’s Shadow update, while Where Winds Meet is scheduled to receive support on November 23, 2026. The company reiterated the rollout plans in its November 12 GeForce NOW Thursday announcement, which also confirmed cloud gaming support for Warhammer 40,000: Dawn of War IV.
Both games will use NVIDIA’s updated DLSS 5 neural rendering model, introduced in October. According to NVIDIA, the revised model delivers twice the processing performance of its predecessor, alongside improved image quality and reduced memory requirements. The technology is supported on GeForce RTX 50 Series graphics cards and is also accessible through GeForce NOW Ultimate.
The November 12 announcement reinforces the rollout schedule established earlier this month, rather than introducing previously unannounced DLSS 5 integrations.

War Thunder’s Eagle’s Shadow update will introduce DLSS 5 alongside dozens of new aircraft, ships and tanks. Gaijin Entertainment is also adding cluster bombs for aircraft and visual-effects improvements intended to enhance the presentation of the game’s large-scale military battles.
DLSS 5 uses 3D-Guided Neural Rendering to improve lighting and material appearance using information from the game’s existing rendering pipeline. In War Thunder, NVIDIA says the technology produces more realistic highlights, refined shadows and improved microcontrast across vehicles and environments.
The game already supports several NVIDIA technologies, including DLSS Super Resolution, Ray Reconstruction, Multi Frame Generation, Reflex and ray-traced effects. Its existing path-traced global illumination implementation provides another visual feature that can operate alongside the new neural rendering model.
NVIDIA has demonstrated War Thunder running with DLSS 5, path tracing and up to 6X Multi Frame Generation on GeForce RTX 50 Series hardware. However, its published performance figures represent NVIDIA’s own testing rather than independently verified benchmarks, and achievable frame rates will depend on the GPU, resolution and selected graphics settings.
Where Winds Meet will receive its DLSS 5 update on November 23. Developed by Everstone Studio, the free-to-play open-world action RPG will use the technology to enhance the presentation of its environments and characters.
The game already supports DLSS Super Resolution and Multi Frame Generation. Its upcoming update expands those capabilities with neural rendering improvements designed to produce more detailed lighting and materials throughout its wuxia-inspired world.
NVIDIA says both games will use the October 2026 DLSS 5 model, which represents a substantial optimization over the technology’s initial implementation.
The company previously revealed that the updated model contains approximately 118 million parameters, a 24% reduction in model size. It also claims 20% lower VRAM consumption at 4K and twice the performance of the preceding version.
Since DLSS 5 was first announced in March, NVIDIA says overall model performance has improved tenfold. Early demonstrations required two GeForce RTX 5090 graphics cards, whereas the optimized implementation can now operate on a single supported GPU.
These improvements have expanded availability to the GeForce RTX 50 Series lineup, RTX Spark systems and GeForce NOW Ultimate subscribers. The cloud gaming service provides access to DLSS 5 through RTX 5080-class cloud rigs, allowing compatible games to benefit from the technology without requiring equivalent graphics hardware locally.
The rollout follows the November 5 introduction of DLSS 5 in Hogwarts Legacy, establishing three supported games during November.
Separately, NVIDIA has confirmed that Warhammer 40,000: Dawn of War IV is coming to GeForce NOW alongside its December 3 Steam release.
Developed by KING Art Games and published by Deep Silver, the real-time strategy game returns to planet Kronus with four playable factions: Space Marines, Orks, Necrons and Adeptus Mechanicus. Its campaign features more than 70 missions, with solo and cooperative play supported alongside Skirmish, multiplayer and The Last Stand modes.
GeForce NOW support will allow subscribers to stream Dawn of War IV on supported PCs, Macs, handhelds and other compatible devices without installing the game locally. NVIDIA has not announced DLSS 5 support for Dawn of War IV, so its cloud availability should not be confused with the neural rendering updates coming to War Thunder and Where Winds Meet.
The November announcements also follow NVIDIA’s wider expansion of RTX rendering technologies through RTX Remix 1.6, which introduced DLSS 5 integration and additional neural rendering capabilities for supported game modifications.
War Thunder’s Eagle’s Shadow update remains scheduled for mid-November, with NVIDIA yet to provide a specific release date in its latest announcement. Where Winds Meet’s November 23 rollout has a confirmed date, while Dawn of War IV is scheduled to launch on Steam on December 3, with GeForce NOW support planned for its launch.
