Netflix is expanding The Conjuring universe with The Conjuring: Unspoken, a new interactive horror game launching exclusively through Netflix on October 13. Developed with Supermassive Games, the studio behind Until Dawn and The Quarry, the game turns a television into the main display while using a smartphone as the controller. Netflix has confirmed that the title will initially be available to members across 17 countries, including the US, UK, Canada, Australia and several European markets.
The Conjuring: Unspoken is built around a paranormal investigation rather than conventional action combat. Players take the role of demonologist Francesca Noakes and travel to the historic Red Lion Inn in England after the Cooper family begins experiencing supernatural events. The story involves missing dolls, unexplained voices, a ballerina music box that activates by itself and a failed séance that escalates the haunting.
Gameplay uses the phone as more than a simple collection of buttons. Players can operate an electromagnetic field reader, infrared camera and spirit box through the handset while the television displays the wider environment. Netflix says the infrared camera can reveal temperature differences associated with paranormal activity, effectively making the phone part of the investigation itself rather than just a remote control.

The game also uses dialogue choices to shape the narrative. Players will investigate the inn, gather evidence and make decisions while attempting to free the Cooper family from the influence of Vinea, a demon described as feeding on grief, and Florrie, a spirit drawn from English folklore. That structure closely matches Supermassive Games’ established approach to cinematic horror, where player choices and character interactions carry much of the experience.
Netflix says familiarity with The Conjuring films is not required. The game has been designed to work as a standalone story, although players familiar with the wider franchise will encounter recognizable characters and references. The Conjuring series began with the 2013 film centered on Ed and Lorraine Warren and has since expanded through sequels and spin-offs including Annabelle and The Nun.
The move also highlights Netflix’s growing interest in games that run directly through televisions rather than only on phones and tablets. The Conjuring: Unspoken is delivered through Netflix’s TV gaming system, with compatible smartphones acting as controllers. That setup lets Netflix offer games without requiring a traditional console or dedicated controller, provided the user has a supported television or streaming device and an eligible Netflix membership.
The launch will initially cover Australia, Austria, Belgium, Canada, Finland, France, Germany, Italy, Mexico, the Netherlands, Poland, South Africa, Spain, Sweden, Switzerland, the UK and the US. Netflix has not announced a wider rollout schedule for additional regions. The limited country list means the game will not immediately be available to every subscriber when it launches on October 13.
Supermassive’s involvement is particularly notable given the studio’s history with branching horror experiences. Until Dawn established the developer’s cinematic choice-driven formula, while later projects such as The Quarry and The Dark Pictures Anthology continued experimenting with interactive horror stories and group play. The Conjuring: Unspoken applies that expertise to a substantially different delivery format built around Netflix’s cloud and TV gaming ecosystem.
The game arrives during a busy October for horror releases and Halloween events across the industry. Its approach is unusual, however, because the television and phone are designed to work together as part of the experience rather than simply replicating a console game through streaming. That gives Netflix a recognizable horror property with mechanics specifically tailored to the way its TV games are accessed.
The Conjuring: Unspoken launches October 13 for Netflix members in the supported regions. Netflix has not announced a separate purchase option or versions for PlayStation, Xbox, Switch or PC, positioning the project as an exclusive part of its expanding games service.

