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    Home » UN:Me Delayed to 2027 as Shueisha Games Expands Character Animation
    NEWS Updated:September 17, 2026

    UN:Me Delayed to 2027 as Shueisha Games Expands Character Animation

    Abyan KhanBy Abyan KhanSeptember 17, 2026Updated:September 17, 2026No Comments4 Mins Read
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    Official UN:Me promotional image showing the protagonist alongside voice actress Yumiri Hanamori and the 2027 release
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    Shueisha Games has delayed UN:Me from its previously announced 2026 release window to 2027. The publisher says developer historia is taking additional time to improve the psychological adventure, particularly the movements and facial expressions used during conversations between the protagonist and the multiple souls occupying her body. A specific 2027 release date has not yet been announced.

    The delay was confirmed alongside new information about the game’s production. Shueisha Games says motion capture is being incorporated to make the four souls feel more individually expressive during dialogue, with subtle changes in movement and facial performance intended to help players understand their personalities and become more emotionally invested in them. The company described this as an important part of the experience it wants to strengthen before launch rather than pointing to a technical or platform-specific problem.

    UN:Me is described as a “soul triage adventure” set inside a beautiful but unsettling mental world. Its protagonist awakens with four different souls sharing the same girl’s body, and each believes it is the body’s legitimate owner. Players explore the environment, recover fragments of their memories and speak with the competing personalities while eventually deciding which souls should remain and which should be erased.

    Official UN:Me promotional image showing the protagonist alongside voice actress Yumiri Hanamori and the 2027 release

    That structure means dialogue is central to the game rather than simply providing exposition between exploration sequences. Each soul has its own personality, trauma and abilities, while whichever personality is currently controlling the protagonist can affect what happens during exploration. Shueisha Games has previously explained that different traumas can alter perception and behavior, making the player’s understanding of each personality important when navigating the game’s unstable environments.

    The newly announced production work is therefore closely tied to UN:Me’s core premise. More detailed motion capture and facial animation should give historia additional ways to distinguish four personalities inhabiting the same physical character model without relying exclusively on dialogue. Shueisha Games has also announced that Yumiri Hanamori will voice the protagonist, alongside the release of additional information about the remaining souls.

    Despite the delay, UN:Me is still being shown publicly at Tokyo Game Show 2026. Shueisha Games is offering a playable demo at the event from September 17 through September 21, with the build featuring newly added motion-captured dialogue scenes. Players can search the environment for hidden items, complete conversations with three souls and eventually face a major decision at the end of the demonstration.

    The Tokyo Game Show build gives historia an opportunity to show the exact area of development cited in the delay announcement. Shueisha Games says the improved motion and facial performance are already reflected in the demo, while attendees will be able to experience the exploration and soul-selection mechanics directly. UN:Me is appearing at the event alongside Jujutsu Kaisen Rumble: Survivaton, another Shueisha Games title recently moved from 2026 into 2027.

    UN:Me was originally announced in December 2025 during Day of the Devs: The Game Awards Digital Showcase. Steam was the first confirmed platform before Shueisha Games expanded the release in June 2026 to include PlayStation 5 and Nintendo Switch 2. The final game remains planned for all three platforms, with no Xbox version announced.

    The project is being developed by historia, a Japanese Unreal Engine-focused studio whose past work includes Faaast Penguin, Caligula2, Live A Live and JoJo’s Bizarre Adventure: Last Survivor. Planning and scenario work on UN:Me is led by Takuya Yamanaka, while Shueisha Games is publishing the title.

    UN:Me will now launch sometime in 2027 for Nintendo Switch 2, PlayStation 5 and PC via Steam. Pricing has not been announced, while English, Japanese, Traditional Chinese and Simplified Chinese are currently listed as supported languages. The new date places it among a growing number of 2026 releases moved into next year, including Chronoscript : The Endless End, although Shueisha Games has specifically tied UN:Me’s delay to additional work on the emotional and visual presentation of its four-soul dialogue system.

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    Abyan Khan
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    Abyan Khan is a dedicated writer and tech enthusiast currently pursuing a Bachelor’s degree in Information Technology. With over 3 years of professional writing experience, he specializes in crafting clear, engaging, and informative content across a range of topics, particularly in the tech and gaming industries. Abyan combines his academic knowledge with real-world insights to deliver articles that are both well-researched and reader-friendly.

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